Chad Liddell
Email: csliddell@gmail.com
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1005 Waters Edge
Circle
Taylorsville,
Ut 84123
801 560 9585
www.chadliddell.info |
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| Objective |
To obtain employment in an organization with professional management that values focus, efficiency, excellence, and the quality of life of its employees. |
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| Profile |
Talented 3d graphics modeler with over sixteen years
experience creating 3d graphics and AAA games on time and within budget. Diverse skill set with exceptional skill in
environmental modeling, design, texturing, lighting and photography. Highly motivated, professional, efficient,
creative, technical, and understand the entire game development process. As a Lead Modeler, teams never missed a
milestone and consistently operated with focus and efficiency |
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| Experience |
Walt Disney Company- Fall Line
Studio
Salt Lake City, UT |
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Lead
Artist
Q1
2006 – Present
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Responsible
for management of world art team for Prince Caspian (DS,)
and entire art team for the upcoming title, Toy Story 3. Responsibilities include
pipeline development, educating and motivating modelers,
assisting in design, and moderating the look and feel of art.
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Lead
designer and artist for canceled DS title, Gforce.
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Developed
and maintained all studio's world modeling tools for Maya, using
MEL, with an emphasis on increasing modeler productivity. Also
assisted programming team with creation of engine related tools.
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Responsible
for developing rendering pipeline, using Mental Ray, for DS
artwork, Ultimate Band promotion
material, and various other rendering projects. Required
setting up rendering farm, developing look and feel for renders,
and ensuring rendering efficiency and quality.
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Hardware
designer. Designed and rendered a large volume of proposed
unannounced Disney branded hardware. Currently in patent
acquisition phase.
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Responsible
for acquisition of photographic resources using modern HDRI
panorama technology.
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SCEA- Incognito Studio Salt Lake
City, UT
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Senior Lead Modeler Q3 2003 – Present
- Designer and co-art director
for environment production Twisted
Metal: Black 2 .
- Management of a team of six
to ten modelers. Responsibilities
include task management, educating modelers, directing design, and
motivating team.
- Developed environment
production pipeline with an emphasis on planning, prototyping, and
extensive testing of levels.
- Maya tool designer. Created a large set of modeling and
engine tools using MEL.
- Designed, modeled, textured,
and lit six levels, including all of the key levels of the game. Provided texturing and modeling
support to all other areas of the game.
- Modeling representative and
key contributor on four-person game design team.
- Support modeling and design
teams by designing and building multiplayer levels, scripting missions,
modeling terrain, and fulfilling all technical modeling for design team on Warhawk
Senior Modeler Q2 2000 –
Q3 2003
- Designed, modeled, textured,
and lit three single player levels and nearly all multiplayer levels in Twisted Metal: Black. I was the only modeler involved in
level design.
- Designed, modeled, textured,
and lit three of the nine levels, including the two largest, in Downhill Domination.
- Modeling representative and
key contributor on four-person game design team for both Twisted Metal: Black and Downhill Domination.
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Beyond Games Salt Lake City, UT
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Lead Modeler Q1 1999 – Q3 2000
- Managed
a team of seven modelers for the first half of production for Motor
Mayhem.
- Co-designed
and prototyped all levels.
- Worked
closely with creative director to establish the look and feel of the
game.
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Senior Modeler Q4 1997 – Q1 1999 |
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- Modeled,
textured, and lit fourteen levels for Redline.
- Worked
closely with art director to produce interface graphics.
- Edited
several marketing videos as well as assisted in the production of other
marketing material
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While at Beyond Games, I also worked on two cancelled
games. |
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Singletrac Entertainment Technologies Salt Lake City, UT
Modeler Q1 1997 – Q4 1997
- Modeled
and textured vehicles and levels in Critical
Depth and Outwars.
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Paragon Communications Bountiful, UT
Multimedia Artist Q4 1992 – Q2 1996
- Assisted
in the production of training and advertising videos for large corporations. Developed skills in video camera
operation, linear and non-linear video editing, lighting, and other
video related functions.
- Modeled,
textured, lit, and animated a large number of logo treatments and other
3d productions.
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| Technical Skills |
- Expert user of Maya,
Photoshop, Premiere, Multigen Creator, Lightwave 3D, Sound Forge, After
Effects, and other applications. General skills using 3d Studio Max, Deep Paint 3d, Rhino, and
many other programs.
- Solid foundation of
programming skills, particularly in C++, C, Mel, and Unix shell
programming.
- Exceptional ability in
photography, video production, video editing, and animation
- Strong background in
traditional art. Skills include
drawing, sculpting, digital painting and compositing.
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| Education |
Undergraduate
in Computer Science at the University of Utah. Completed approximately three years |
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| References |
Available upon request. |